Basically what I mean is how do I get it so for Ex: when a player enters a Obby/Map it will load in for them but for everybody that didn’t go through the teleport to that Obby it remains unloaded unless they go in and when the player teleports out of the map or leaves the map for that instance the map unloads for them. I know that TOH has done this to prevent lag but this has been confusing me for a while and I cant find a helpful tutorial on this. I know I have to put the maps in replicated storage and have to do something with Instance but I might be wrong…
Possible solution I’m wondering is would it reduce lag if I just made all the maps invisible for the player instead of unloading them
One thing that really confuses me in this is how would I make it so the maps unloading and loading is based locally on each player cause I don’t want multiple maps to be loading in and un-loading if there’s multiple players…
Basically when the player enters a map it will load in and when they leave it will unload for them and this goes for all players
I am implementing multiple maps into my game and have been following this Roblox API:
I have it so that the players teleport to different maps using the players GUI and they load up completely different places within the same experience.
It is simple enough to set up and works really well (atleast in my application).