Normally this always works for me, but recently I’ve had trouble figuring out how to make animations & play them both on the server. How can I do this to make sure my game is fully ping based, and doesn’t give errors like this:
Correct me if I’m wrong, but I am 99% sure that animations loaded from the client are replicated on the server too.
If you do :LoadAnimation() in a local script, everyone in the server will see the animation play.
Yeah, you are right.
Its loaded on the client.