I’m currently working on a game, and I’ve already finished developing my own map voting system. All that’s left for me to do is load those maps based on the votes.
I know how to load maps without terrain, but all of my maps will include terrain. How can I achieve this?
-- Place this script in a ServerScript or a LocalScript depending on your needs
-- Reference to the Workspace where the map will be loaded
local workspace = game:GetService("Workspace")
-- ID of the place (game) containing the map you want to load
local placeId = YOUR_PLACE_ID_HERE -- Replace with your actual Place ID
-- Function to load the map
local function loadMap()
-- Load the place with the given Place ID
local success, errorMessage = pcall(function()
game:GetService("TeleportService"):Teleport(placeId)
end)
if not success then
warn("Failed to load place:", errorMessage)
end
end
-- Call the function to load the map
loadMap()
-- After the map has loaded, you might want to handle terrain specifics
-- For instance, adjusting lighting, camera, or other settings
-- Example of adjusting the lighting after loading the map
local function adjustLighting()
local lighting = game:GetService("Lighting")
-- Example of setting lighting properties
lighting.OutdoorAmbient = Color3.fromRGB(128, 128, 128)
lighting.Ambient = Color3.fromRGB(128, 128, 128)
lighting.Brightness = 2
end
-- Call the function to adjust lighting (or any other post-loading adjustments)
adjustLighting()
This script only copies and pastes the current terrain but for my game to function I require multiple terrains. My original question is how can I load different maps with different terrain.
With all due respect, sir, you are saying complete nonsense that doesn’t make any sense. It seems you aren’t native to english at all. Please use a translator app.