I have gotten this idea lately of making 3d fractals in Roblox without making the whole game lag a bit too much. And I have also gotten ideas on how to make these like :
cloning the obj(s) ( Cause way to much lag. )
Using Raymarching ( It might not be possible, and if it is the renders will be pixelated with the current raymarching scripts we have right now on Roblox. )
Cloning the obj(s), then union them ( Might crash the player’s game. )
I am not sure on how to achieve this but… If I can get a bit of help and translate some math equations to lua, we might be able to do it.
I am also aware that this might be very hard to make, but I’m just hoping that I could make history with this.
And I might make the code open sourcedonce this is finished so some awesome games with this code can be made.
I honestly don’t think that Roblox is meant for this kind of thing as it is right now. Maybe if Roblox ever gives us meshing API. As far as the code goes, you can use Parallel Scripting. But that doesn’t really help with the rendering.
Hm, well I guess that could be used. But as you said it doesn’t help with the rendering. Do you have anymore solutions besides that? [ Even if the solutions are complicated. ]
Sadly I don’t have anything for this. I’ve struggled enough with procedural generation to know that Roblox is very limiting in that area at this point in time.
Well that’s sad. And I agree too, limitations in Roblox is really kind of annoying when it comes to this. Thanks anyways. I’ll just wait for other replies.
The concept is basic, but the module PartCache exists to simplify it. Essentially, you make a ton of clones beforehand. When you want to place a new clone, you take one from your pool and modify the cframe to be in the right place. When you want to destroy it, you actually just set the CFrame to somewhere out of sight. Very efficient.
This is impossible on Roblox there is way too much geometry in these images. You could try raymarching, but it will lag since you need thousands of frames to draw the screen.
When I played the .rbxl file it only crashed my game. So I guess it is very laggy.
When Roblox is asking us for what feature do we want on Studio I guess I’ll request for a thing that makes us customize the Roblox camera rendering types for more amazing things.
There are a lot of interesting visual stuff that we simply cannot do in Roblox and it’s quite annoying. I would love if Roblox gave us direct access with render/graphics API. But equally as much, Roblox needs to add meshing API so that we may generate custom meshes via scripts. Many of my more advanced projects would immensely improve with a feature like that. It would also allow for unique visuals in of itself.