basically the meshes have something that makes them have strange shading and it’s exactly what I need, the issue is how do I do it? I’ve tried taking the mesh and putting it in blender and changing the individual vertices to go over my mesh, but it’s taking forever and when I export I don’t want to have someone’s texture in the files. is there a specific option in blender to just change what I currently have to have the shading I want and export to fbx/obj? please let me know
Oh cool was writing about it. But i still dont believe tht u will get your desired results as for the most it doesnt work for me so i have to use the above method mostly .still if you get it right then i guess my meshes suck
You can try enabling auto-smooth under the Object Data
Properties tab to achieve a much smoother and sharp edges for shadow rendering.
As for the last two images you’ve provided, the glowing effect mainly is based on the UV maps being baked with indirect and direct lighting scenes.
This video is a good example on how to bake scene lights onto your UV texture:
You want the tree to have the style of the other shape thing; but that shape has faces which are calculated incorrectly as to not be multiple proper faces with a flat surface, but rather one single face that has illogical porportions and calculations.
I drew a diagram showing what that shape actually is composed of.