I have been having a tough time beveling a vertex in Blender and making it thin. When I bevel any vertex on my model, it becomes very square-like and thick.
I can achieve the desired effect by manually moving the vertex, but this is time consuming and will sometimes make things inconsistent for me. Are there any simpler ways to achieve this?
Blender takes lots of practice, and can be very frustrating at times. Sometimes taking a break from it and coming back helps too :] good luck on the model!