How do I recreate this explosion thingy? It looks really cool and I wanna make my own in Studio
that is a mesh, not a particle. you can recreate this effect by tweening the size of a mesh. And by the looks of it set the Enum.EasingStyle to Bounce
Here is an example
local object = script.Parent -- the part that is going to "explode"
local ts = game:GetService("TweenService")
local tInfo = TweenInfo.new(1,Enum.EasingStyle.Bounce,Enum.EasingDirection.InOut,0,false,0)
local info2 = {
Transparency = 1,
Size = Vector3.new(100,100,100)
}
local explosion = ts:Create(object,tInfo,info2)
function explode()
explosion:Play()
end
2 Likes
Oh thanks for the info! I’ll try that in Studio
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