So pretty much I’m rendering a character with a viewport frame which matches the characters actual 3d position and size with it in the world for a sort of afterimage effect.
- I’ve gotten this to work however, I do not want it to display on top of parts.
To solve this, I’m using a billboard GUI in StarterGUI which my viewportframe inside so that the rendered character is obscured by objects.
However, I need to know how to make the billboard gui actually match the players screen and camera position/cframe so the character’s position/size/orientation is accurately rendered.
What I have:
What I want:
(No current code, all has been done by changing properties)