does anyone know to make a button like that, anything will help.
local part = -- The part you want to click in order to spawn a sphere. part.Touched:Connect(function(object) -- A touched function -- You can check to see if the object is a character here, not going to bother. local sphere = Instance.new('Part') sphere.Size = Vector3.new(1, 1, 1) -- Size, 1 is 1 stud by 1 stud. sphere.Shape = Enum.PartType.Sphere -- Make it a sphere sphere.Position = Vector3.new(0, 10, 0) -- Position it sphere.Parent = workspace -- Parent it end)
Would add a debounce to prevent spamming spheres.
Here’s a script that I would do:
local button = script.Parent local debounce = true button.Touched:Connect(function(hit) local humanoid = hit.Parent:FindFirstChild("Humanoid") if humanoid then if debounce then debounce = false local sphere = Instance.new("Part") sphere.Parent = workspace local mesh = Instance.new("Mesh") mesh.Parent = sphere mesh.whatever = "Sphere" --I don't have Roblox studio to use this lol. sphere.Position = Vector3.new(x,y,z) sphere.Anchored = false sphere.Size = Vector3.new(5,5,5) button.Position = button.Position + Vector3.new(0,-0.5,0) button.BrickColor = BrickColor.new("Bright green") wait(2) button.Position = button.Position + Vector3.new(0,0.5,0) button.BrickColor = BrickColor.new("Really red") debounce = true end end end)
Also, thank you for teaching me “.Shape”, didn’t know I could use an Enum for that.
A simple way would be to first position a sphere in the workspace to where you want it to be spawned at, place it in ServerStorage, and do a script like this
local part = script.Parent local sphere = game:GetService("ServerStorage").Sphere local deb = false part.Touched:Connect(function(hit) local plr = game:GetService("Players"):GetPlayerFromCharacter(hit.Parent) if not plr or deb then return end deb = true part.BrickColor = BrickColor.Red() local sphereClone = sphereClone:Clone() sphereClone.Parent = workspace sphereClone.Anchored = false wait(5) part.BrickColor = BrickColor.Green() deb= false end)
It works like this
When something hits the button, check if it belongs to a player, if it doesn’t or button cannot be used yet, do not continue. If it can be used, set the debounce to true, set the BrickColor to red, clone the sphere and unanchor and parent it to workspace (which should hopefully position it where you placed it before sending to ServerStorage) wait 5 seconds, and then set the brickcolor to green and debounce to false, allowing it to be used again.
You could create the sphere yourself in the code, but I just wanted to also mention another method you could do it
So i insert a local script into my button add the code, and put a Sphere in serverstorage
am i reading that right?
You put a regular script into the button, position a sphere where you want it to spawn at, anchor it, and put it in ServerStorage