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When the player is on the ground detect the range of the downed player to the player with magnitude then make the option to press a certain keybind when the player is close enough. When they press the button add a motor6d to the downed players HumanoidRootPart, connect the downed players HumanoidRootPart to the Player’s Left Hand or Right Hand. Then all you have to do is create a carrying animation and a animation of the character being carried.
This is what I would do, there are for sure different ways to do this.
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Your basically asking for an entire script which isnt allowed on the dev forum.
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