All I want to know is how do I take a basic
CylinderMesh and make it inverted. I tried making its scale negative but it did not work.
I know I saw a thing a while back where you could turn parts “inside out” by using cframes but I forgot how. Could someone maybe link that topic or explain how to invert normal roblox parts?
NOTE: I don’t have blender. I don’t really want it either tbh. I don’t model / build often.
Scale doesn’t work with default meshes, only file meshes.
You could do this with CFrame if you really wanted, but I don’t think it’s a good idea.
I give you this quote from Roblox Staff:
I wrote about it more here: Preventing glitch in between two CFrame tweens - #4 by nicemike40
Here’s the relevant quote:
This didn’t make the part look any different.
Im using a part with its shape set to cylinder.
I put that script in the part and then copied it after playtesting the game.
First this won’t work if you have a CylinderMesh inside the part, I don’t think?
CFrame.fromMatrix(cf.Position, right, -up, back) or
CFrame.fromMatrix(cf.Position, right, up, -back)?
Im not using a cylinder mesh. Just the basic cylinder part. Lemme test that code.
It works! Tysm!
Now I can add a nice cell-shaded effect to the notes in my rhythm game
Edit: nvm. Once I copy and paste the part it seems to fix itself. Leaving the script in the part does nothing. It inverts it but not on my screen. Only when I go to server view
Glad to hear it! Just note that it might break at any time (read the quote by the Roblox Staff that I posted above).
While it seems to be buggy and pretty un-reliable (as stated above) but I did find a cylinder mesh that outlines normal cylinder parts perfectly. Thanks for helping though!