In my game, there’s bombs that you can spawn. However, when the map changes, they get stuck in the environment, so I want to try and find a way to clear them up before a map change. Any ideas?
You could make the bombs spawn in a specific folder in the workspace and then when the round ends you can simply do Instance:ClearAllChildren() to the folder which will clean up anything inside of it.
Create a folder named Temp
in workspace.
Parent those bombs in temp folder.
Now when the map changes do
game.workspace.Temp:ClearAllChildren()
or
for i,v in pairs(workspace.Temp:GetChildren()) do
v:Destroy()
end
hi oof; If you put the bombs in a folder in workspace, you can clear all of the folder’s children by FOLDER:ClearAllChildren()
already tried it, worked well. thanks