How do I make a custom weapon equip animation script?

I’m currently making a knife for my game, and I need help with making a custom equip animation script for it.

I’m trying to use YouTube for scripting help, since I am terrible at scripting, but there were no videos on this topic.

Does anybody have a solution to this?

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local weapon = --directory to weapon

weapon.Equipped:Connect(function() --when your knife is equiped, it will do the things below.
     --load animation here
     --play anmation here
end)

Script should be a LocalScript and placed anywhere, preferable in the knife Tool if plan use to use script.Parent for weapon val.

You can learn more about animations here.

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I can’t seem to figure out how to load the animation…

Put a local script inside your knife and write this

local knife = script.Parent – here we got the knife tool
local pla = game.Players.LocalPlayer --here we got the player
local cha = pla.Character --here we got the character from the player
local hum = cha:WaitForChild(“Humanoid”) --here we got the humanoid from the character

local animation = Instance.new(“Animation”) --here we create a new animation
animation.Parent = script.Parent --here we put the new animation inside the knife tool
animation.AnimationId = "rbxassetid:/–Inside here " – put your animation id here
local animTrack = hum:LoadAnimation(animation) --here we load the animation

knife.Equipped:Connect(function() --here we make the animation play when we equip the knife
animTrack:Play() --here the animation plays
end)

knife.Unequipped:Connect(function() --here we make the animation stop when unequipped
animTrack:Stop() --here the animation stops
end)

Hope this helps you :).

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I got this error on line 4:

Attempt to index nil with “WaitForChild”.

edit: Could you also add a sound effect into the code? I’m trying to put a sound effect in there as well.

Please take note that Humanoid:LoadAnimation() is now deprecated. You should use Animator instead, which is a child of the humanoid.

Wait. The error was on this line:

local hum = cha:WaitForChild("Humanoid")

Maybe the character hasn’t been loaded yet, you should put a pla.CharacterAdded:Wait() in your char variable.

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Oh right. The character might be nil…

That fixed the issue! Thanks for the help. The animation works now.

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But, I still need to add a sound effect into the script.

Could you help with that too?

For the sound i used a script when i made a flash light.

you can insert a sound into the Handle and change the soundId, then insert a script into the knife tool and write something like this:

local knife = script.Parent

local function toolActivated()
Knife.Handle.Sound:Play()
end

knife.Activated:Connect(toolActivated)

wait, you want to play the sound when the knife is equipped or activated?

I want it to play when it is equipped.

then change it to this

local knife = script.Parent

local function toolEquipped()
Knife.Handle.Sound:Play()
end

knife.Equipped:Connect(toolActivated)

I fixed it myself actually. I did this:

line 3: local function equip()

line 7: knife.Equipped:Connect(equip)

edit: unrelated, but now all I gotta do is to make a script so the knife actually works.

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