The goal is for the character to be able to drift similar to a race car like in Sonic Unleashed.
I was originally rotating them 45 degrees with this script:
UIS.InputBegan:Connect(function(input)
if input.KeyCode == testDrift and hum.WalkSpeed > 50 then --requires speed
--Drift. Major wip. Probably gonna end up controlling like unleashed (which is the goal but still.)
driftEnd = false
local drift = Instance.new("BodyVelocity") --creates the push force for sliding
drift.MaxForce = Vector3.new(1,0,1)*30000
drift.Velocity = humroot.CFrame.lookVector*150
drift.Parent = humroot
repeat
--First Turn the player 45 degrees.
humroot.CFrame = CFrame.new(humroot.Position)*CFrame.Angles(math.pi/4,0,0)
--Second give them a push
drift.Velocity *= 1.25
--drift sound here
wait(0.01)
until driftEnd == true
drift:Destroy()
end
end)
However this did nothing. Anyone have any idea as to how I could achieve this?