So i’m trying to make a light from a light house be a cone that fades out without tween service (so like the top of the cone being visible and transitioning it to be invisible at the bottom)
I tried using a faded out texture but it just does this (and surface guis dont really work cuz its all flat).
SurfaceAppearance on Transparency (or it was Overlay) and apply image to NormalMap. It should inherit the image specifically to the model. Of course as long as the mesh is correctly UV mapped (texture)