How do i make a faded out part?

So i’m trying to make a light from a light house be a cone that fades out without tween service (so like the top of the cone being visible and transitioning it to be invisible at the bottom)

I tried using a faded out texture but it just does this (and surface guis dont really work cuz its all flat).

Any ideas on how to make it fade out?

On a side note one texture makes it look like this for some reason

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Have you tried using a SurfaceGui with a transparent gradient image and gradually change its opacity?

Well yeah, but as you can see it doesn’t “quite” work.

I dont think its possible to do that…

I think you would texture with decals…

For light use Beams, not parts. Beams support the faded out effect you’ve described, use a Sequence in the Transparency property.

SurfaceAppearance on Transparency (or it was Overlay) and apply image to NormalMap. It should inherit the image specifically to the model. Of course as long as the mesh is correctly UV mapped (texture)