so I have this little bit of code:
flyVel.Velocity = CFrame.new(workspace.Camera.CFrame.Position, Mouse.Hit.Position).LookVector * (speed / Character.Humanoid.Health)
and obviously it doesn’t work because dividing your health is going to make your fly speed slower the more health you have. but i’m not really sure how else I can do this… Does anyone have a clue how?