How would I make a function that works for one team?
For example: onTouch a player can get through a door (that uses script.Parent.Transparency)
Check their team before executing the function body either with an if statement or a guard clause. For Touched events you’ll be looking to use GetPlayerFromCharacter on the part that touches the door, confirm that there’s a non-nil player and then check that player’s team.
Quite sure there are team-only doors you can reference in the toolbox.
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