I am trying to make a game where you can teleport to multiple levels from the lobby to a different game but in a specific position. For example, level 1 - teleports to game “b” from game “a” and to position {-70.225, 1.306, -32.694}. Level 2 - teleports to game “b” from game “a” and to position {-466.524, 15.078, -14.084}.
im pretty sure this isn’t even possible, but even if it would be, why would you want this? it would be way better to just make it in the same game and add some cool transitions and teleport to a different building. Most players wouldn’t enjoy getting teleported over and over again to different games and it would be very difficult to handle losing or restarting your progress or so many things. Its just not worth it overall
You would have a main game, with data store, then add the other games, as places to the main game… meaning game B is a place you have added to game A . Then Game A and Game B would share the data store data…
when you click on teleport in GAME A, it writes the position of where you wants to go in the next place B …
then when a player enters that place B, (you have disabled the player movement and also thrown up a cut scene or gui ui to block their view ) via a platyer add check, you have code that reads the position that was saved and teleports them locally in place B to that postion, … then let them move etc…
First save and publish to roblox main game , then enable asset manager
then in your game B , do a save to roblox as , and put it in game A
and if should show up in asset manager game a as a place
Should be all doable and easy
You save their progress via the data stores… Game A, was last on level 2. Game B level 3 …
Then when they come back and play you read in Game A what was their last saved level in Game A and teleport them there and or have the option