I’m not exactly sure which category GUI design support falls under, so I’m guessing it falls under this one.
Okay, this may sound a bit vague but I’ll show exactly what I mean by a “good looking display GUI”.
So, I’m trying to make a display menu kind of GUI for my game, and right now I’m using a ViewportFrame with a model inside that currently looks like this (at max graphics)
However, I want to achieve a better-looking ViewportFrame (or an alternative) with much better graphics and lighting, a little something like this:
(Game shown: POLYGUNS)
(Game shown: Entry Point)
(Game shown: Bad Business) *although the neon blur here isnt seen as much
In the examples shown above, the affects of high-graphics settings like good shadows or the neon blur are present and is pretty much exactly what I’m after. I’m also aware two of the games I gave as an example were released before the release of ViewportFrames, so if there are alternatives to using VPFs please let me know.
If there’s anything that you can say about how to achieve a GUI like this, I would appreciate the help.