In the image above, let’s say both of the grey buttons were sized using scale (right now they’re using offset to demonstrate what i’d want them to look like using scale). The grey button on the left is parented to playergui so that its size is relative to the screen’s size. The grey button on the right is parented to the scrolling frame so that its size is relative to the scrolling frame’s size (which is different than the size of the screen).
How would I make the button in the scrolling frame’s size relative to the screen rather than the scrolling frame so that both buttons are the same size?
I’ve tried changing the button in the scrolling frame’s size to match the size of the other button (e.g. if the scrolling frame’s y size was half of the screen, i’d make the y size of the button in the scrolling frame twice as big to compensate), but it has always resulted in a one or two pixel difference that’s nonexistent if i parented the button in the scrolling frame to playergui to be relative to the screen instead.