local isOpen = false
--click event
if not isOpen then
--not toggled, so toggle the UI
else
--toggled, so untoggle the UI
end
isOpen = not isOpen --flip the value of the bool
When using the script.Parent.MouseButton1Click:Connect(function()
there is an error on “isOpen” on a local script.
--click event
if not isOpen then
script.Parent.Parent.FrameA.BackgroundTransparency = 0
script.Parent.Parent.FrameB.BackgroundTransparency = 1
--not toggled, so toggle the UI
else
script.Parent.MouseButton1Click:Connect(function()
script.Parent.Parent.FrameB.BackgroundTransparency = 1
script.Parent.Parent.FrameA.BackgroundTransparency = 0
end
isOpen = not isOpen
I may be forming it incorrectly as I’m not the best with scripting.
So, I’ll explain this logically so you understand what is going on here, what you’re looking to do is to check if the button is toggled by using a bool i.e:
local Toggled = false
if Toggled == false then
Toggled = true
elseif Toggled == true then
Toggled = false
end
This will check if it is open or not, and set it accordingly. I will not give you the code DIRECTLY, so I’ll have you figure it out. So, what you want to do next is change the color of red to green, this can be done via this:
Frame.Color3 = Color3.fromRGB(0,255,0)
and then you want to set it’s position to the right, simply you can just add on the position to the frame that exists, which I’m assuming it does, and assuming it’s the red frame.
You do this:
Frame:TweenPosition(Frame.Position + UDim2.new(.5,0,0,0),"In","Sine",.1) -- You can change it to whatever you like.
Then to do it to un-toggle, you do it backwards. Good luck!
You put the toggle checking statement inside of mousebutton1click function, and inside of the toggle statement you either turn it on or off, you’ll figure it out in time! Good luck!