Hi,
So the title pretty much says it all. I have tired to do it for the past hour but it still doesn’t work.
From,
File
Hi,
So the title pretty much says it all. I have tired to do it for the past hour but it still doesn’t work.
From,
File
Use a remote event. for example:
local Rep = game.ReplicatedStorage
local RemoteEvent = Rep.RemoteEvent
local Part = script.Parent
Part.Touched:Connect(function(otherPart)
local Player = game.Players:GetPlayerFromCharacter(otherPart.Parent)
if Player then
RemoteEvent:FireClient(Player)
end
end)
and then make a LocalScript inside StarterGui (or whatever) then do:
local Rep = game.ReplicatedStorage
local RemoteEvent = Rep.RemoteEvent
RemoteEvent.OnClientEvent:Connect(function()
-- Do Something
end)
Note: Change ReplicatedStorage into the location of the RemoteEvent
local part = script.Parent
local ts = game:GetService("TweenService")
local debounce = false
part.Touched:Connect(function(hit)
local plr = game.Players:GetPlayerFromCharacter(hit.Parent)
if plr then
local plrGui = plr:FindFirstChild("PlayerGui")
if plrGui then
debounce = true
local screenGui = plrGui.ScreenGui
local frame = screenGui.Frame
local tween = ts:Create(frame, TweenInfo.new(0.5), {Size = UDim2.new(0, 200, 0, 200)})
tween:Play()
tween.Completed:Wait()
debounce = false
end
end
end)
Relatively primitive but this will double the size (using a tween) of a default Frame instance when the BasePart instance the script is parented to is touched by a player.
oh wait. For some reason it only works once.
frame.Size = UDim2(0, 100, 0, 100)
Yeah, if you need it to re-perform the tween then you need to revert the GuiObject instance back to its original/some different state. You can add the line above after “debounce = false”.
I have a button so when you click it it goes back to its original state.