How do I make my mesh wearable as a hat or a shoulder accessory?
If you are referring to regular accessories, they are using regular attachments with a specific name to them. For instance, HatAttachment(not sure, but you have to check your character on Play Solo for their attachments).
Otherwise, I think it’s a little different but the character needs those attachments, whether the characters are custom without attachments.
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Like lets say I want to wear my 3d models in a game. How would I be able to attach it to the persons hat attachment area?
The accessory needs an Attachment
named HatAttachment
, if I reckon that correctly. The attachment needs to be parented directly under the Handle
, which would be the first part in the accessory.
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