So I have a rotating rollback towtruck I’m building. For those who don’t know their towtruck designs that’s a flatbed truck that the bed rollsbackwards and tilts to load cars. This particular variety also rotates side to side for say loading from a ditch.
Anyway, I am doing testing rn and am having this issue where when the bed is loaded with a vehicle, the rotating becomes erratic. Often to the point where it will desync and glitch causing the whole truck to essentially spazz like the product of a bad physics calculation. Here is a video showing whats going on:
So the rotation of the bed is handled by a single hinge constraint, its for a responsiveness of 45, a max force if infinite, a speed of 4. Altering these parameters doesn’t help and somewhat makes things worse from what I have seen.
Aside from that stuff I have tried every method I know to prevent this, I cant modify the vehicles permanently to make them more favorable as that’s not how it’s supposed to work. Some things I have tried to do include:
- Welding the entire vehicle to the bed.
- Nocolliding the entire vehicle being towed.
- Disabling any scripts in the vehicle being towed that can alter the network ownership of the truck.
- Deleting the Vehicle Seat of the vehicle being towed.
- Disabling any body movers and velocity constraints in the towed vehicle.
- Making the vehicle completely massless.
All these things and nothing has worked so far. What am I doing wrong?