I want to make a cylinder that has a center that can change in diameter, but the actual outside part’s diameter doesn’t change. Something like changing between these two parts I made, but more smoothly without needing to make a thousand parts and/or unions for it to work. Anyone able to help?
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Have you tried blender? It might be easier to make an abstract model like the one you need there.
Alternatively you’d probably have to use a lot of parts to make it on studio.
You can try adding a script that changes the size of the negate, then union when the player sets it.
Heres a example:
ui.Changed:Connect(function() -- assuming theres a ui to allow players to set variables
local hollow = Part1:SubtractAsync(Part2)
end)
bro
this didn’t work, I tried using it with a script in the model by cloning the original parts and using that, but it just errored saying “Unable to cast value to Objects” in output
found out that “SubtractAsync(Part2)” requires Part2 to be in {}s
so like Part1:SubtractAsync({Part2})
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