How do I make a "if player has badge" script?

I’m trying to get a script that can save as a “datastore”, so if a player joins and they have a certain badge, a GUI will show. kind of like find the markers saving system!

I’m sure how to start scripting this because I am kind of new, so any help is appreciated!

2 Likes

Hi, welcome to Lua scripting! You can easily do this by using the BadgeService, more specifically its UserHasBadgeAsync method. Here’s basic implementation:

local badgeService = game:GetService("BadgeService")
local myBadge = 123 --Your badge ID here

game.Players.PlayerAdded:Connect(function(player)
    if badgeService:UserHasBadgeAsync(player.UserId, myBadge) then
        --your code for showing the gui here
    end
end)

I changed the script to fit with the LocalPlayer (this game is multiplayer), but it still did not work. Unless I messed up with the local.

Here’s the script I’m using:

local players = game:GetService("Players")
local player = players.LocalPlayer
local badgeService = game:GetService("BadgeService")
local myBadge = 2128479656

game.Players.PlayerAdded:Connect(function(player)
	if badgeService:UserHasBadgeAsync(player.UserId, myBadge) then
		player.PlayerGui.ScreenGui.ListOfJackeryz.Jackeryz.checkmark.Visible = true
	end
end)

That’s because you’re connecting to the player joining action, and LocalScripts execute after the player joins. Modify your script as so:

local players = game:GetService("Players")
local player = players.LocalPlayer
local badgeService = game:GetService("BadgeService")
local myBadge = 2128479656

if badgeService:UserHasBadgeAsync(player.UserId, myBadge) then
	player.PlayerGui.ScreenGui.ListOfJackeryz.Jackeryz.checkmark.Visible = true
end

That way, upon joining, your LocalScript will get the current player, and check if they have the badge.

3 Likes

This topic was automatically closed 14 days after the last reply. New replies are no longer allowed.