This may be a really dull post,but when i spawn my entity in the game(which is names as “kurya”),he spawns only once,and then,he just will not.As you would see further in the script,you’ll see,that I have already tried to do a loop,but it does not work.
Anyways,here is the script:
game.Players.PlayerAdded:Connect(function(player)
player.CharacterAdded:Connect(function(character)
local kurya = game:GetService("ReplicatedStorage"):WaitForChild("Kurya"):Clone()
local hitpart = kurya:WaitForChild("hitpart")
local approach = kurya:WaitForChild("Approach")
local air = workspace:WaitForChild("Air")
local digus = 1
while wait(digus) do
wait(10)
air:Play()
character:FindFirstChild("WindController").Enabled = true
task.wait(8)
print("approaching!")
character:FindFirstChild("WindController").Enabled = false
approach:Play()
digus = math.random(20,35)
if workspace:FindFirstChild("Assets") then
kurya.Parent = workspace.Assets
kurya.CanCollide = false
kurya.Position = character.HumanoidRootPart.Position + Vector3.new(0,0,0)
hitpart.Position = character.HumanoidRootPart.Position + Vector3.new(0,0,0)
end
while wait(.0000005) do
for a = 0,20 do
kurya.Position = kurya.Position + Vector3.new(0,0,math.cos(tick()/10))
hitpart.Position = hitpart.Position + Vector3.new(0,0,math.cos(tick()/10))
end
end
end
end)
end)