Hello, Im currently creating an unnofficial Futuretops type of game with a specific gun system.
I currently use the Kohls admin. But I don’t know how to make a command that loads maps.
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You can simply store the map model in serverstorage/replicatedstorage and clone it when firing that command.
Here’s the simple idea behind it -
local Map = game:GetService("ServerStorage").MapModel
local function LoadMap()
--checking if that map already exists in workspace or not
if game.Workspace:FindFirstChild(Map.Name) then
game.Workspace:FindFirstChild(Map.Name):Destroy()
end
local clone = Map:Clone()
clone.Parent = game.Workspace
end
game.ReplicatedStorage.Remotes.LoadMapEvent.OnServerEvent:Connect(function(Player)
LoadMap()
end)
[Here I assume you’re firing command from the client, and the impact will be done on the server, thats why the remote.
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Where do I put that script like into custom commands or?