Is it possible to make a raytraced mosaic censor?
I’ve seen someone do an accurate censor effect before (in roblox), and i want to implement this feature in my game.
So far, i’ve thought of using viewportframes to censor the license plate (since it’s gonna be pixelized) but so far no luck.
also im not really that knowledgeable in Lua scripting lol sorry
Currently im using a very dumbed down version of what i want to achieve (no mosaic) using billboard guis, as an experiment. Im thinking of sticking with the black bar instead if i cant figure this out.
Although there are some problems lol
Scripting something that checks the field of view and disables the frame would work but my code doesnt work, after multiple revisions.
Here’s what i’m trying to copy.

Is it possible to recreate this effect in studio? I’ve been thinking of making a couple of frames and using that at the mosaic censor but so far its not been a good solution.
Particle emitters kinda work but they dont look as good as billboard guis, if im going to stick with the black bar.
Sure, removing the license plate would be better but censoring it kinda fits the theme of my game a bit more. (think of videos like these https://www.youtube.com/watch?v=mzBAE_jhlHg&ab_channel=SLIPONRacing)
If anyone has a solution, please let me know!
Thanks a lot!
Is the properties “AlwaysOnTop” enable?
Yes, otherwise this would be the result.
Beams work too but they have the same problem when looking at other angles
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how about making it a bit higher or like
in front of other part?
so that it wont clip into them
Sadly same issue, but i appreciate you helping me.
Hopefully i can find a better way to implement a system for this, or just no censor at all which would be a shame lol
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maybe it’d be possible without a post-processing effect at all? my guess is an animated texture where you create a flipbook texture (not to be confused with flipbook particles) that mimics a mosaic censor and flip through each frame by swapping out the ImageRectOffset
property
for checking if it’s visible at all try a raycast from the camera’s CFrame
to see if anything’s obstructing it, it’s probably not foolproof but it’ll get most of the job done
i don’t have a solution for having the billboardgui always obstruct the license plate since i don’t really work with those but if all else fails you might be able to fallback to a Texture
instance which you can use OffsetStudsU/V
on
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Actually, thats a smart idea! I hadn’t thought of using the flipbooks actually lol
i just have to figure it out now. This will do in the meantime, Thanks a lot!
Although im hoping someone finds a way to do actual mosaic, but i think this has its upsides and downsides (less work to do = less lag , effect will look flat but its gonna look sick lol)
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Just place a super thin part over the plate and it should be fixed. 