What code can replicate this:
A part and it’s children parts are flipped upside-down
If you need more info let me know, this is pretty simple I just woke up so I probably am just missing something simple to do this
What code can replicate this:
A part and it’s children parts are flipped upside-down
If you need more info let me know, this is pretty simple I just woke up so I probably am just missing something simple to do this
part.CFrame *= CFrame.Angles(math.pi, 0, 0)
for i, v in part:GetChildren() do
if not v:IsA("Part") then continue end
v.CFrame *= CFrame.Angles(math.pi, 0, 0)
end
Sorry, this is a bit off topic, but I feel like I need to point out, that having parts be children of other parts can sometimes cause them to act strange. (at least from what I have experienced)
Its a better structure to put parts in folders and models instead.
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