Im trying to figure out a method on how to keep a part offset constantly relative to different part.
I’ve been trying a few things but nothing really comes close to what i am trying to achieve in the picture.
Shown by this beautiful image.
Im trying to figure out a method on how to keep a part offset constantly relative to different part.
I’ve been trying a few things but nothing really comes close to what i am trying to achieve in the picture.
Just to make sure I’m comprehending this correctly, is this what you’re referring to?
The orange highlight refers to the direction the part is facing.
Yup, the part stays in a relative offset regardless of the humanoidrootparts rotation is what Im looking for
Great. The simple solution I came up with was first setting the initial orientation of the part and then just constantly updating the position and adding the offset to that position.
Like so:
local Part1 -- Reference the 1st part
local Part2 -- Reference the 2nd part
local Offset = Vector3.new(2, 0, 0) -- Your offset (X,Y,Z) from the initial orientation
--<< Set the initial orientation (and position) using CFrame >>--
Part1.CFrame = Part2.CFrame
RunService.RenderStepped:Connect(function()
Part1.Position = Part2.Position + Offset
end)
Here’s a video showcasing the code above (for reference I used an offset of 2, 0, and 5 for the x, y, and z axes respectively:
This topic was automatically closed 14 days after the last reply. New replies are no longer allowed.