How do I make a part glow, or emit a glow particle?

I am working on a wizardry game, and part of it involves creating the spell casting. During this spell casting, I would like for the tip of the wand to glow to the color of the spell, however I am having difficulty doing this.
image
The best I could achieve so far was a neon object material on a sphere, but that didn’t work well. Lights aren’t giving me an actual glow either.

Here is an example of the result I am aiming for:
image
As you can see, the wand in this image is actually glowing, and so is the spell trail, which is also something I’d like to actually emit light from as well.

Is this what you want?
If not can you explain a bit more about what your target is?

GlowLightExample.rbxl (46.2 KB)

That is semi what I’m looking for. I’m trying to do something more like a particle or effect, rather than just a constant light.

I gave a sort of example of what I am aiming for in the original question. It is more of a particle than a PointLight.

Unfortunately, right now there is no way to attach light objects such as PointLights to particles emitted by ParticleEmitters. You could try and replicate the effect through a SpotLight, but it is difficult to give good suggestions without more information of the effect in question.

You can make them glow like a Neon part though, by setting LightInfluence to 0 and Brightness to something like 25:

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