Im unsure of how to attach a camera model that focuses on the player while its attached to an npc that is following the player. I thought it was as simple as attaching it with weld or weld constraints but that just made the npc rotate like the camera. I want both of these things to be independent. The npc just uses path finding to move towards the player, the camera just looks at the player while being on top of the npc. Help is appreciated.
Since you’re dealing with the camera on the client anyway, you can just use RunService to CFrame the camera to the NPC’s head position + a few studs up and make it rotate towards the player.
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