@Vortexuel560 Also please mark my first answer as the solution because it provides the snippets and the further consideration which you have missed.
i did mark it as answer
char limit
I meant this:
This is the first answer that I have shared which provides the solution. I might add on the explanation on this answer later.
Thank you.
task.wait() is 60hz wait() is 30hz, a while loop is while its conditions are true, so no they aren’t the same
Small correction here.
task.wait()
waits one frame. It’s not a static value. If the user is running Roblox at 120 frames per second, task.wait()
will also fire 120 frames per second. Conversely, if the user is running at 30 frames, only 30 resumptions will occur per second.
task.wait() uncap is on the roadmap, currently it’s capped at 60hz and tied to heartbeat. roblox is capped at 60fps.
It’s important to be specific about behavior. You can already change the FFlag for framerate with apps like Bloxstrap (which has been a thing for quite a while). Even disregarding the FFlag, making a statement that it’s only 60Hz is slightly misleading.
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