If you have heard of Robot 64, you can swim in a part that is just water, how can I do the same thing?
Instead of creating a part, you can use the terrain editor to generator realistic water and swimming animations
^
Thats what I don’t wanna do.
I don’t like using that terrain system, especially with my type of game.
I want to make a part that I can make into water.
Here is a script I found to do this:
local Sea = workspace.Sea --Directory of the water part
--
local RS = game:GetService("RunService")
local Character = script.Parent
local Humanoid = Character:WaitForChild("Humanoid")
local Root = Character:WaitForChild("HumanoidRootPart")
local Swim
RS.Heartbeat:Connect(function()
if Root.Position.Y < Sea.Position.Y - Root.Size.Y / 2 then
if not Swim then
Swim = Instance.new("BodyVelocity")
Swim.Parent = Root
end
Swim.Velocity = Humanoid.MoveDirection * Humanoid.WalkSpeed + Vector3.new(0,4,0)
if Humanoid:GetState() ~= Enum.HumanoidStateType.Swimming then
Humanoid:SetStateEnabled(Enum.HumanoidStateType.GettingUp, false)
Humanoid:ChangeState(Enum.HumanoidStateType.Swimming)
end
elseif Swim and Root.Position.Y < Sea.Position.Y then
Swim.Velocity = Humanoid.MoveDirection * Humanoid.WalkSpeed
elseif Swim then
Swim:Destroy()
Swim = nil
Humanoid:SetStateEnabled(Enum.HumanoidStateType.GettingUp, true)
end
end)
This isn’t very helpful, because Im not sure how this script even works, and I don’t know where you got it from, Is there like a function or something that I can use to make a part emulate the already made Roblox Water?
This is the original post, which explains it:
https://devforum.roblox.com/t/how-to-create-terrain-water-behavior-without-terrain-water/579536/12