How do I make a particle emitter face a certain direction?

I don’t want the person who is on the right of the person declaring the particle to see it the exact same, I want the person on the right to see the side of it, and the person declaring it to see the front of it

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Do you mean you want the particle emitter to stay the same face regardless of which direction the player is looking, and not have it always face the camera? If so- you can just go to the particle emitters properties and click “orientation”, and then select either “velocity parallel” or “velocity perpendicular”.
Otherwise, I need you to explain a little more what you’re trying to accomplish

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Yes, that is what I want, but when I use velocity parallel, it still faces you no matter where you look at it other than the top

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Then velocity perpendicular should work with what you want, since it doesn’t change rotation at all depending on what angle you turn the camera at. Is the problem that you want the particles to be horizontal with the emitter instead?

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Yes, that is the problem [charlimit]

Then it’s just a problem with roblox, since they only have the four camera orientation styles, i don’t believe there is a fix for this using a particle emitter. Depending on what you’re doing, I’d suggest using a beam instead.