How do I make a particle emitter keep up at high speeds?

I have a car that can achieve very high speeds while also drifting and I want to add a smoke particle emitter whenever the car is in a drift, however no matter what I try the particle never seems to keep up with the car’s speed after a certain point.
Here is how it looks like:


Here is how I want it to look:

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Im not totally sure, but I think on the particle emitter properties, you set LockedToPart to true

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You could try shortening the particle life and increasing the rate.

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Wouldn’t work for what I’m trying to achieve unfortunately

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Tried this already, maxed out rate does the same thing

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are you using an attachment, or is it something else

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No, just have the particle in a 0.1x0.1x0.1 part

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oh alright, unfortunately then I am not sure how to achieve your desired outcome

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You could just use trails instead, as those make more sense for a context like this. If you really want to use particle emitters, set the VelocityInheritance property to something like 0.5-0.8. They’ll float about a bit, but it will seem more dense behind the car.

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I don’t think using a trial for smoke would look good

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