I have a car that can achieve very high speeds while also drifting and I want to add a smoke particle emitter whenever the car is in a drift, however no matter what I try the particle never seems to keep up with the car’s speed after a certain point.
Here is how it looks like:
You could just use trails instead, as those make more sense for a context like this. If you really want to use particle emitters, set the VelocityInheritance property to something like 0.5-0.8. They’ll float about a bit, but it will seem more dense behind the car.