How do I make a platform/part that is wobbly?

All I wish to achieve is a floating platform that wobbles/tilts when you walk on it.

I’ve tried multiple methods including using constraints and old/new body movers, yet nothing works perfectly. I have noticed sometimes the wobble effect works fine with parts, but not with your character- which sometimes causes weird physics latency and/or doesn’t work at all.

If someone could provide a working example, that would be awesome! For something seemingly simple, I’m at a loss.

3 Likes

What do you think about this?

was done with HingeConstraint and BodyGyro
image

HingeConstraint: makes it turn
BodyGyro: returns it to its original position.

It may not be what you want, but it’s a good start, right? It only remains to experiment.
Wobbly platform test.rbxm (4,8 KB)

6 Likes

I like to use rope (good for obby)

Unfortunately this runs into the same issue I had before, that is when you scale the platform - in this case I made yours 10x10 studs instead of 4x4 - if you walk your character on it it is fixed in place, but if you walk/move around for a few seconds, physics are simulated again and the constraints/wobble part “spring” back to life. Why is this?