All I wish to achieve is a floating platform that wobbles/tilts when you walk on it.
I’ve tried multiple methods including using constraints and old/new body movers, yet nothing works perfectly. I have noticed sometimes the wobble effect works fine with parts, but not with your character- which sometimes causes weird physics latency and/or doesn’t work at all.
If someone could provide a working example, that would be awesome! For something seemingly simple, I’m at a loss.
Unfortunately this runs into the same issue I had before, that is when you scale the platform - in this case I made yours 10x10 studs instead of 4x4 - if you walk your character on it it is fixed in place, but if you walk/move around for a few seconds, physics are simulated again and the constraints/wobble part “spring” back to life. Why is this?
i know im REALLY late to this, but heres the answer:
its something called Network Ownership
the part wont wobble for a few seconds because the server has network ownership over it, but after a few seconds it gives you network ownership over the part
i dont recall this mattering for constraints, but i guess it does
to fix this, you could write a script to clone every single one of these wobbly platforms and delete the original (all on the client)
another solution is to give the player network ownership as soon as they touch it (affects the platform for other players, which may be a good or bad thing depending on the situation. also creates a very tiny stutter)