so I currently use
script.parent.Touched:Connect(function(hit)
if script.parent.Touched then
print(“Works”)
But when a player spawns in game it automatically calls the hit before the player touched anything so I have no clue what I am doing sadly! The script is inside a part but I assumed the touched function meant if A touched B then it would output your script, not when a player spawns in. What am I doing wrong in this situation?