Hi! so i heard that if you come up with a game idea, you will want to make a prototype first before actually putting all your effort on the idea.
But i don’t know what’s a prototype, i also never seen one.
it would be really helpful if someone can explain this to me.
how much time should i spent on making the prototype?
what aspect should i focus when making a prototype? (building/scripting)
If you look up the word prototype it means a first or preliminary version of something.
My post in here is a good example of how to make a first version of a game. Starting A Story Game
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You’ll first need a plan.
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It’s basically the scripting and the structure of the game without any aesthetics or decoration. Most things are placeholders and a prototype’s purpose is to be a concept and the basic structure and code of a game.
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Looks like a presentation someone that takes roblox developing very seriously would make.
Tbh its less cheap and long to just use google docs to present your game ideas.
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Heck, for notes I just have an inactive Script in the Workspace titled “Ideas” where I type out --[[ ideas and notes ]]
so I don’t forget them.