Hi im making a TD game, and i want my tower to mimic a rig so then its more efficent to make levelled towers.
I’ve heard about Motor6D:Transform(), but i don’t know how to use them efficently.
so any help?
If your question is about how to make one of the rigs more efficient, than all you have to do is copy your rig and set the number of its limbs to zero. This will allow you to have the exact same rig but with no limbs, and therefore being much more efficient.
No i mean that, Ingame i want a certain model to Motor6D:transform a tower animation rig, so it looks good visually.
Basically get like the same orientation/position from the Motor6D function