How do I make a script look for a model in a folder?

I want to acieve a way to look for a model (with any name) in a folder. I just don’t know how to do it. Can you guys help?

game.ReplicatedStorage.Game.OnPlayerSurvived.OnServerEvent:Connect(function(player, argument)
	if game.Workspace.Multiplayer.Map.Settings.Difficulty.Value == 1 then
		player.leaderstats.Asteroids.Value += math.random(1,5)
	elseif game.Workspace.Multiplayer.Settings.Difficulty.Value == 2 then
		player.leaderstats.Asteroids.Value += math.random(3,10)
	elseif game.Workspace.Multiplayer.Settings.Difficulty.Value == 3 then
		player.leaderstats.Asteroids.Value += math.random(6,15)
	elseif game.Workspace.Multiplayer.Settings.Difficulty.Value == 4 then
		player.leaderstats.Asteroids.Value += math.random(15,35)
	elseif game.Workspace.Multiplayer.Settings.Difficulty.Value == 5 then
		player.leaderstats.Asteroids.Value += math.random(25,50)
	elseif game.Workspace.Multiplayer.Settings.Difficulty.Value == 6 then
		player.leaderstats.Asteroids.Value += math.random(35,80)
	elseif game.Workspace.Multiplayer.Settings.Difficulty.Value == 7 then
		player.leaderstats.Asteroids.Value += math.random(75,135)
	elseif game.Workspace.Multiplayer.Settings.Difficulty.Value == 8 then
		player.leaderstats.Asteroids.Value += math.random(150,180)
	elseif game.Workspace.Multiplayer.Settings.Difficulty.Value == 9 then
		player.leaderstats.Asteroids.Value += math.random(200,265)
	elseif game.Workspace.Multiplayer.Settings.Difficulty.Value == 10 then
		player.leaderstats.Asteroids.Value += math.random(250,315)
	elseif game.Workspace.Multiplayer.Settings.Difficulty.Value == 11 then
		player.leaderstats.Asteroids.Value += math.random(335,450)
	elseif game.Workspace.Multiplayer.Settings.Difficulty.Value == 12 then
		player.leaderstats.Asteroids.Value += math.random(475,665)
	elseif game.Workspace.Multiplayer.Settings.Difficulty.Value == 13 then
		player.leaderstats.Asteroids.Value += math.random(675,750)
end
end)

Please do not ask people to write entire scripts or design entire systems for you. If you can’t answer the three questions above, you should probably pick a different category.

Folder:FindFirstChildOfClass("Model")

for _, Child in pairs(Folder:GetChildren()) do
    if Child:IsA("Model") then
        --
    end
end

how do I use it in my example?

local folder = "YOURFOLDERPATH"

for i, child in pairs(folder:GetChildren()) do
	if child:IsA("Model") then
		game.ReplicatedStorage.Game.OnPlayerSurvived.OnServerEvent:Connect(function(player, argument)
			if game.Workspace.Multiplayer.Map.Settings.Difficulty.Value == 1 then
				player.leaderstats.Asteroids.Value += math.random(1,5)
			elseif game.Workspace.Multiplayer.Settings.Difficulty.Value == 2 then
				player.leaderstats.Asteroids.Value += math.random(3,10)
			elseif game.Workspace.Multiplayer.Settings.Difficulty.Value == 3 then
				player.leaderstats.Asteroids.Value += math.random(6,15)
			elseif game.Workspace.Multiplayer.Settings.Difficulty.Value == 4 then
				player.leaderstats.Asteroids.Value += math.random(15,35)
			elseif game.Workspace.Multiplayer.Settings.Difficulty.Value == 5 then
				player.leaderstats.Asteroids.Value += math.random(25,50)
			elseif game.Workspace.Multiplayer.Settings.Difficulty.Value == 6 then
				player.leaderstats.Asteroids.Value += math.random(35,80)
			elseif game.Workspace.Multiplayer.Settings.Difficulty.Value == 7 then
				player.leaderstats.Asteroids.Value += math.random(75,135)
			elseif game.Workspace.Multiplayer.Settings.Difficulty.Value == 8 then
				player.leaderstats.Asteroids.Value += math.random(150,180)
			elseif game.Workspace.Multiplayer.Settings.Difficulty.Value == 9 then
				player.leaderstats.Asteroids.Value += math.random(200,265)
			elseif game.Workspace.Multiplayer.Settings.Difficulty.Value == 10 then
				player.leaderstats.Asteroids.Value += math.random(250,315)
			elseif game.Workspace.Multiplayer.Settings.Difficulty.Value == 11 then
				player.leaderstats.Asteroids.Value += math.random(335,450)
			elseif game.Workspace.Multiplayer.Settings.Difficulty.Value == 12 then
				player.leaderstats.Asteroids.Value += math.random(475,665)
			elseif game.Workspace.Multiplayer.Settings.Difficulty.Value == 13 then
				player.leaderstats.Asteroids.Value += math.random(675,750)
			end
		end)
	end
end

Try this out, but ¿why you need to check if a children in a folder is a Model to check if the event is on the server?