Ok, so at the end of my horror game it gives a badge to all of the players. But I don’t know how to do that. I’ve tried following tutorials but all of them are either for touching a part or welcoming a player. I would like to know if its possible to award all players a badge when when a remote event is fired. Help is appreciated
local MainService = game:GetService("BadgeService")
Event.OnServerEvent:Connect(function(Player:Player?)
MainService:AwardBadge(Player.UserId, ID)
for _,v in game:GetService("Players"):GetPlayers() do
if not tostring(v):lower():match(tostring(Player):lower()) then
MainService:AwardBadge(v.UserId, ID)
end
end
end)
where do i put this script
also what does the :Player? mean
It’s a server-script obviously, and :Player?
is just a typecheck.
alright i did try putting it in serverscriptservice but nothing happens when the remote event is fired
did you replace ID with your badge id? and did you replcae Event
with your initialized event?
what happened here? can you hover and screenshot?
local MainService = game:GetService("BadgeService")
local Event:RemoteEvent? = game:GetService("ReplicatedStorage").OtherEvent.BadgeEnd
Event.OnServerEvent:Connect(function(Player:Player?)
for _,v in game:GetService("Players"):GetPlayers() do
if not MainService:UserHasBadgeAsync(v.UserId, ID) then
MainService:AwardBadge(v.UserId, ID)
end
end
end)
just ignore it or get rid of the typechecking its strict for some reason.
idk what im doing wrong but it just wont work for me
oh well thank you very much for trying to help!
Move the script to serverscriptservice and how is the event fired?
sorry about the late reply but i found a way