So, I want to make a cool galaxy effect like in this and I’ve seen other people do this and I wonder how would I do this?
Are you talking about the background thingy?
no like to you see on the gun how it has that galaxy effect?
I have an idea but I’m not sure if it’ll work. Try putting a texture with the galaxy image onto the part you want then in a script modify its StudsPerTile V and U
You might just be able to just have a galaxy texture and update the Y offset every frame, like this:
game:GetService("RunService").RenderStepped:Connect(function(delta)
galaxyTexture.OffsetStudsV = galaxyTexture.OffsetStudsV + delta / 1.5 -- Edit "1.5" to make the texture move faster/slower
end)
problem tho. How would I make the texture be across the whole part and still be seamless. also, how would I make it glow?
Made something that looks neat, problem though. I need to make it be one every side of the part.
it is not that smooth on every side.
I can’t show vid cuz my vid thing ain’t working for some reason
to make something glow, you can set the texture’s color3 to big numbers over 255, like [355, 555, 255] for example
I have it working better know, but I have a problem: I need some sides to not move when going in specific directions, but sadly that doesn’t happen, and I have no idea how to do that
(I updated the place) the object has a drag detector.