Hello! I am trying to make so that when you sit in a specific seat, an event will trigger and it will check something, etc. However, I cannot find any event for what I’m looking for, which makes me very unsure. Please comment if I am not clear enough.
You can use GetPropertyChangedSignal to detect when the occupant of a seat changes. For example:
Seat:GetPropertyChangedSignal("Occupant"):Connect(function()
if Seat.Occupant then
-- player sat down
else
-- player got up
end
end)
6 Likes