Hi, I’m trying to make a smooth bezier curve with cyllinders using the Archimedes plugin, but the problem is that the cyllinders poke out like in this picture.
The second method you did is the right choice, but because of the position of the cylinder and the size of the sphere it will be popping out. Try changing the position of the cylinder so that there’s no longer a edge popping out
I saw another post with this solution, and the problem is that no matter what there will be still a noticeable edge around one of the cyllinders. I think the best solution would be to use blender in this case, as the only other way I think you can maybe fix this is by using CSG, but I have no clue how you would even do that.