Hello,
I’m trying to have an audio play as a map model enters the workspace from a folder in replicated storage, in accordance with my round-based system. I’ve seen other’s examples of how to achieve this, such as AsyncRith’s, though this doesn’t work for me, and I notice the forum is quite barren in regards to this topic. I feel as though this is something really straightforward but am really stumped at the moment as there aren’t any errors in the output. Any help is greatly appreciated.
Below is my script for critique:
local SoundService = game:GetService("SoundService")
local Sound1 = SoundService.Sound1
if game.Workspace:FindFirstChild("Map") then
Sound1:Play()
Sound1:Looped()
else
Sound1:Stop()
end