I am working on this game where there is an ambient sound that is supposed to play only when you’re inside a building. I have tried using sound rolloff but the sounds get layered and sounds super glitchy.
local Part = --Part location
local Sound = --Sound location
Part.Touched:Connect(function()
Sound:Stop()
end)
How about use this example?
if Sound.IsPlaying == false then
Sound:Play()
else
return
end
I kinda bad on coding, so if its not work, please go and find help to some good scripters
It’d be best to use FindPartsInRegion3
for that scenario though, in my opinion.
My code looks like this, but nothing happened. Are there any errors
local Part = workspace
local Sound = workspace
Part.Touched:Connect(function()
Sound:Stop()
end)
workspace
isn’t the Part or Sound, is it?
Thank you, I fixed my error in my script.
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I wrote the whole script, that might be working
-- Put script into your part
local YourPart = script.Parent
local Sound = -- Your sound location
YourPart.Touched:Connect(function(BodyPart)
if BodyPart.Parent:FindFirstChildWhichIsA("Humanoid") then
if Sound.IsPlaying == false then
Sound:Play()
else
return
end
end
end)
YourPart.TouchEnded:Connect(function(BodyPart)
if BodyPart.Parent:FindFirstChildWhichIsA("Humanoid") then
if Sound.IsPlaying == true then
Sound:Stop()
else
return
end
end
end)
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