I am working on this game where there is an ambient sound that is supposed to play only when you’re inside a building. I have tried using sound rolloff but the sounds get layered and sounds super glitchy.
local Part = --Part location
local Sound = --Sound location
Part.Touched:Connect(function()
Sound:Stop()
end)
How about use this example?
if Sound.IsPlaying == false then
Sound:Play()
else
return
end
I kinda bad on coding, so if its not work, please go and find help to some good scripters
1 Like
It’d be best to use FindPartsInRegion3
for that scenario though, in my opinion.
My code looks like this, but nothing happened. Are there any errors
local Part = workspace
local Sound = workspace
Part.Touched:Connect(function()
Sound:Stop()
end)
workspace
isn’t the Part or Sound, is it?
Thank you, I fixed my error in my script.
1 Like
I wrote the whole script, that might be working
-- Put script into your part
local YourPart = script.Parent
local Sound = -- Your sound location
YourPart.Touched:Connect(function(BodyPart)
if BodyPart.Parent:FindFirstChildWhichIsA("Humanoid") then
if Sound.IsPlaying == false then
Sound:Play()
else
return
end
end
end)
YourPart.TouchEnded:Connect(function(BodyPart)
if BodyPart.Parent:FindFirstChildWhichIsA("Humanoid") then
if Sound.IsPlaying == true then
Sound:Stop()
else
return
end
end
end)
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