hello, my friend gave me a challenge to make a sword system in Roblox but I don’t know how to animate the character when equip and unequip.
here’s an example
when unequip I need the player to put the sword back to where it was, just like this but I don’t know what to use after the animation, should I use a weld constraint to keep the sword in place or something else?
From my knowledge (which isn’t the best) you would need to create a few animations (swords resting on back, swords being pulled out, swords being put back) from there you would need to script or find a script that can execute those animations correctly and make them play or run when needed.
Could work if you script it to attach to the humanoid/player model, and say they have to press “q” to equip it, where you’ll run the animation that’s on the arms/tool
You can just attach the sword to the back using animations to make it easier, just make a looped animation that has the sword attached to the characters back