How do I make a textlabel turn into a players name?

So, I want to know how to make a system like this: If a player touches, for example, a bloxy cola, then how do i make a text label say: “Insert username that touched the bloxy cola” has won the game!. I am a beginner coder and I need help with this system.

Do you want that text to show for all people?

Yeah, I do, I’m making some kind of round based game.

Alright, you are going to have to use .Touched to detect when a part is touched, and RemoteEvents to tell every player that you won. I’ll give you a guide since you’re a new programmer.

  1. We are going to first add everything we need, and here’s the list:
    RemoteEvent:
    image
    Winner GUI and LocalScript:
    image
    Script:
    image

  2. To handle collision detection, we need to use .Touched inside the server script:

--//Services
local Players = game:GetService("Players")
local ReplicatedStorage = game:GetService("ReplicatedStorage")

--//Variables
local DisplayWinner = ReplicatedStorage.DisplayWinner
local Part = workspace.MyCoolPartName --//Change if needed

--//Functions
Part.Touched:Connect(function(hit)
	local player = Players:GetPlayerFromCharacter(hit.Parent)
	
	if player then
		DisplayWinner:FireAllClients(player.Name)
	end
end)
  1. To display the winner, we need to receive the remote event in the LocalScript:
--//Services
local ReplicatedStorage = game:GetService("ReplicatedStorage")

--//Variables
local DisplayWinner = ReplicatedStorage.DisplayWinner
local TextLabel = script.Parent

--//Functions
DisplayWinner.OnClientEvent:Connect(function(winnerName)
	TextLabel.Visible = true
	TextLabel.Text = winnerName .." won the game!"
	
	task.wait(5)
	TextLabel.Visible = false
end)

Thank you!, but what does “if player then
DisplayWinner:FireAllClients(player.Name)” do?

It saying if player so if its a player then
do something

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It fires a RemoteEvent to every single player with the arguments player.Name. It’s similar to sending a letter to someone with the message player.Name.

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